Guides
Longer reads about how this works: the method behind the game, what the levels mean, and what music does and does not do for a language learner.
Last updated: 2026-09-13
What Verbomatico is
Verbomatico is a language game built on songs. Instead of a syllabus it hands you a catalog of real songs across six languages, each one turned into a full lesson: the words it uses, the verb forms it is written in, the grammar underneath them, the expressions a dictionary tends to hide, and what the song is actually saying. You pick a track you already like, and that track becomes the course.
The site itself speaks six languages, so the explanation arrives in yours while the song stays in the one you are learning. Every card is graded on the CEFR scale, A1 to C2, so you know before you start whether a song is within reach or a stretch. And nothing here republishes a song: the lessons are built from one, and you listen to the track wherever you already listen to music.
What one song gives you
Open a card and you get five study sections, each scored on its own, so a weak area shows up instead of hiding inside a single average:
- Vocabulary — the words the song actually uses, studied with meaning, synonym and antonym rather than one flat translation.
- Verbs — the tenses the song is written in, and what changes when the person or the time changes.
- Grammar — agreement, prepositions, word order and articles, drawn from the same lyric rather than from a generic exercise book.
- Expressions — the fixed phrases and idioms — the part that makes you sound like a speaker instead of a textbook.
- Comprehension — what the song means, which is a different skill from knowing what each word means.
On top of those sit the timed rounds, where you have to produce the word against a clock instead of recognising it in a list. Recognition is what gets you through a page of reading; production is what is there when you have to speak. The method guide below takes all of it apart, step by step.
Beyond studying: the rest of the game
A song you have worked on becomes a card you own, and the cards are what the rest of the game runs on:
- Live challenges — duels, battles and war — you face another learner on the same material in real time, and the winner takes the stakes.
- The marketplace — a card you are done with can be sold, and a card you want can be bought from another player instead of ground out.
- The Academy — the same material rearranged as a course: a library per language where each song is attached to the grammar and the verbs it genuinely justifies, so you can follow one point across songs instead of song by song.
- Levels and stats — every answer feeds a per-section profile, so your level badge is something you can audit rather than a sticker you were handed.
All of it is playable free, paid for by ads. A subscription removes the ads and opens the exclusive part of the catalog. Coins are the in-game currency: you earn them by playing and can also buy them, they unlock cards and power-ups, and they are not money — they cannot be cashed out or moved between accounts.
The three long guides
Each one is the long version of a piece of the above. None of them assume you have used Verbomatico before.
- How the Verbomatico method works
One song, five sections, four speed rounds: what you actually do in a session and why it is built that way.
- CEFR levels explained, and how we grade a song
A1 to C2 in plain language, the eighteen-step scale behind each card, and how to pick a song that fits you.
- Why learning a language through music works
Repetition you do not resent, chunks instead of single words, and the rhythm that fixes pronunciation.
Where to start
If you are still deciding whether music is a serious way to learn a language, start with the music guide: it is the honest version, and it includes what songs teach badly enough that you should not lean on them alone. If you already play and want to know why a card came out B1 rather than A2, start with the levels guide. If you want to see what a session looks like before you give one your evening, start with the method guide.
Questions people ask
- Do I need to know the language already, or be musical?
- Neither. Songs are graded from A1 up, and an A1 card assumes you are starting from nothing. You do not need to read music, sing, or understand the track on first listen — not understanding it yet is the reason to study it.
- Does Verbomatico show song lyrics?
- No. It does not publish lyrics and does not host audio. A lesson is built from a song — its vocabulary, its verb forms, its expressions — and you play the track wherever you normally listen to music.
- Is it really free?
- Yes, with ads. Every mode is open on the free tier, including the live challenges and the marketplace. Subscriptions remove the ads and open the exclusive songs; coin packs are optional one-off purchases.
- Which languages can I learn?
- English, Spanish, Italian, Dutch, French and Portuguese. The interface runs in the same six, so you can study any of them from whichever one you are comfortable in.
- How long does a session take?
- As long as you have. A timed round runs a couple of minutes, a study section five or ten, a whole card an evening. It is built for short bursts, because short bursts are the ones people actually come back to.
- Do I need an account?
- Not to begin — your first song is playable without one. An account is what keeps your progress, lets you hold more cards, puts you on the leaderboard and opens trading.
Everything described here is playable on any song in the catalog. What a subscription changes, and what it costs, is on the pricing page.
Try it on a real song
Pick any song from the catalog and play it — your first one needs no account.